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Double barrel shotgun reload
Double barrel shotgun reload







double barrel shotgun reload

Given its a Tenno weapon and a shotgun, it'll probably require 5 neurodes and lots of other hard-to-get resources. This makes it keep that power house feel while making crit mods actually useful (26 pellets with 19% crit chance each dealing 260% extra damage is insane). It should have around 10% crit chance and 200% crit damage. Given its high pellet count and one-shot nature, I'm gonna be daring and say it should also have higher crit chance (keep in mind it's per pellet) and crit damage.

double barrel shotgun reload

Glad to see it's making its way into this game as well. This prevents Ammo Stock from giving you an extra shot, something that would be very.odd on a double barrel shotgun. Just give it the 120 ammo pool and have it draw 2 from it after every shot. It works well since you have to reload after every shot.

double barrel shotgun reload double barrel shotgun reload

This one should definitely make it into the game, however: I can't see DE giving it the range of a Hek. I'm assuming this is going to be a low range weapon regardless. This gives it 120 damage per shot, only 20 more than the Sobek, and still 20 less than the Hek, thus making it practical given you have to fire 2 shells at once and have to reload after every shot. I imagine it'd be around 1.5s long or so. A long reload really won't cut it, especially since you're only putting two shotgun shells in. You're gonna be reloading after every shot. This makes it great for taking out a crowd of people (especially with penetration), making it a tad bit more practical. This would translate to 6 per barrel, but overall would be more than the Strun's 10, keeping in line with the idea of how a double barrel shotgun works. So, with the announcement of the double barrel shotgun, I figured I'd give my 2 cents on it and make a topic.









Double barrel shotgun reload