The "fighters guild cape c" and "fighters guild black cape c" are to be used by companions you can use them too but any amulet you're wearing will be unequipped In the basement of every guildhall I added an "armor chest" containing the armor, the heavy armor is the same quality as the blackwood armor and the light armor is above leather quality. The shield base came from Witcher 2 Shield Pack by redxavier i ported it and did some retexturingįemale versions of the various armors came from Female Armor Less Skin by Documn even though if for HGEC as the skin is changed to look like chainmail in the armor it shout be compatible with
The armor dose match however it's not 100% which I did on purpose. This mod gives Fighters Guild an armor that closely matches armor the can be found in JQ - Fighters Guild United or in Banes Guilds United by Bane. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.īear Monster in Blackreach.This mod adds the Fighters Guild armor created by ElderScrollsFan001 for his Sutch Fighters Guild armor to all the guild halls in Cyrodiil.Īll credits for this armor go to ElderScrollsFan001, I'm simply using his resourcesĮlderScrollsFan001 details for his original file: You and your group members restore 1125 Health every 2 seconds while inside the circle. (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. (5 items) When you deal damage to an enemy who is Off Balance, your Physical and Spell Penetration is increased by 5312 for 10 seconds. (4 items) Adds 129 Weapon and Spell Damage (3 items) Adds 1487 Offensive Penetration Adds 1011 Health Recovery while your Health is 50% or less.
(5 items) Adds 337 Stamina and Magicka Recovery while your Health is above 50%. The heal effect scales off the higher of your Max Magicka or Stamina. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. (5 items) Increase your damage done to Bleeding enemies by 225. (2 items) Adds 129 Weapon and Spell Damage